Here are some thoughts about making a generic trivia game.
- individual or team play
- playable with 2 players?
- trivia as central feature or sidekick
- knowledge vs strategy vs luck to win
Here are some common rules in trivia games
- Each player answers a fixed number of questions. The most correct answers wins.
- Each player answers a question in turn. The first to reach the winning square or scoring configuration wins.
- Each players rolls and selects a category question to answer, until they get one wrong. Some squares give category credits. The first to get all category credits and answer final question wins.
- Each player in turn chooses an answer from multiple choice question. Other players predict and wager N squares. Right/wrong predictions moves wager player ahead/back N squares. First to get the last square wins.
- Each player in turn asks other_team/other_team_member/own_leader a question. A right answer moves other/other/own team ahead. A wrong answer moves own/own/other team ahead, and nothing/swap teams with member/become own team's leader. After a team reaches final square, leader who answers a question correctly wins.
Some of my ideas
- A player can answer up to three questions or until a wrong answer, which ever comes first. A correct answers moves ahead one square. Nothing happens for a wrong answer on Q1. On the optional Q2,Q3 right answer is +1, wrong answer puts you back to the original square (i.e. you lose all your gains). This also scales up to more than three questions.
- Some gameplay should involve special squares on the board.
- Instead of categories, have six classes of cards. Move around an interesting board to land each of six special squares to earn token.
- Or have different Achievements to get, such as getting 2-in-a-row, open question and be minority who knows answer